OFFICIAL SHADOWCLAN GUIDE — [ Updated 3/29/24 ]

SHADOWCLAN

THE CUNNING AND CLEVER
Jun 7, 2022
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  • ShadowClan is a group of cats that live in the marshland. It is a proud and fierce Clan that tends to keep to itself. They have the smallest territory and the least amount of prey, which has made it harder for them compared to the other Clans and causes them to be willing to add anything to the fresh-kill pile, to the other Clans' disgust. Other Clans may be faster or stronger, but ShadowClan's warriors are dangerous in their own way. They are independent and ruthlessly willing to do what it takes to protect their great Clan. While other Clans are only suited to fight in the daylight, ShadowClan does equally well day and night. They hunt best at night and are more skilled than others at sneaking through the undergrowth, a skill rivaled only by ThunderClan. Their unique skill of strength in the dark and their cold-hearted reputation has earned them their name.

    Few are welcome in their world of secrets and darkness, so they are known to be unwelcoming to strangers. They are a Clan of cunning and cleverness, a Clan well-suited to the shadows of the marshes. In fact, it is often said that the cold north wind of the mountains chilled the ShadowClan warriors' hearts. They are the least likely to make alliances with other Clans, and will always be the dark heart of the forest. However, they will prove time and time again that they are just as noble as any of the other Clans.
  • Cats in ShadowClan have pelts that favor darker colors and shades to help them blend in with the shadows. They vary in size from medium to large - it is rare to see a small ShadowClanner. They are often lean or scrawny due to having less prey than the other Clans. Webbed feet help the cats traverse the muddy ground faster, and they are known to have water-repellent fur.

    Aggressive and ambitious, ShadowClan warriors will do whatever it takes to protect their Clan. A typical ShadowClanner is proud, loyal, defensive, and slightly arrogant. They often seem to be misunderstood and are thought of by the other clans as battle-hungry and greedy for more territory. No other Clan can navigate the darkness of night like they do.
  • TERRITORY OVERVIEW: ShadowClan claims the northeastern part of the region, their territory consisting of marshy and damp ground with few pine trees. Though the ground is muddy and wet, pine needles from the few trees in the territory cover the ground, providing a soft cushion for tired paws. Stagnant pools of algae-covered water litter the land, which provides homes for the dragonflies and frogs that live here. Tussocks of grass and clumps of reeds dot the marshy slopes. A wide stream cuts through their land, providing the cleanest water source. Just across this stream is the Carrionplace.

    Camp: Their camp is in a dark hollow with muddy ground, hidden deep in the shadows and well-concealed by pine trees. It is surrounded by prickly and fierce brambles; a tiny path through the thorny barrier marks the entrance. There is hardly any grass and the ground is nice and cool. The leader's den is beneath the roots of a big oak tree. The warriors' den is under a prickly bramble bush, and a nearby bramble bush houses the apprentices. The nursery is within another hollow shielded by a thorn bush, which provides protection against predators in emergencies. The elders' den is dug out from underneath a tree stump with dead branches protecting the entrance. There is a smooth boulder covered in lichen at the edge of the clearing known as Clanrock, which serves as a perch for the leader to address the camp and call clan meetings. Propped up next to this large rock is another rock, and it creates a sheltered cave underneath that makes up the medicine cat's den. Once through the cave, there is a tiny clearing edged with thick ferns where sick cats can rest within. On the far side is a pool of water with pine trees overhead. Herbs are stored along one side of the clearing in tiny holes covered with ferns. All of the dens are lined with pine needles and moss.

    Carrionplace: Located west of camp is the twolegs' landfill, where twolegs dump their crow-food and garbage. It is an evil place where numerous rats and diseases lurk amongst the heaps of junk. Though the rats pose a risk for even experienced warriors due to injury and infection, this place is a secret source of prey for the clan during rough Leaf-bares. The place itself is described as downright disgusting. Many strange items can be found in the heaps, such as strange black pelts and sharp-edged objects. The putrid stench of the Carrionplace is also quite notable and is able to be smelled from fox-lengths away. The edge of Carrionplace is fenced off with a silver mesh, and there are also large yellow monsters that occupy the area inside.

    Burnt Sycamore: South of camp, this is an ancient tree struck by lightning many moons ago. Apprentices are trained here to hunt at night and stalk through undergrowth.

    Thunderpath Tunnels: ShadowClan cats move freely under the most feared part of the Thunderpath. This has enhanced their reputation for mysterious strength and invincibility. There are two tunnels - one goes into ThunderClan territory, and on into WindClan territory. This is how the Clan travels to Gatherings. This Thunderpath makes up their border with ThunderClan and WindClan. The pine trees are thick here, which help to conceal ShadowClanners from enemy patrols across the border.

  • COMMON THREATS:
    ♡ Fox
    ♡ Otter
    ♡ Mink
    ♡ Adder
    ♡ Rat

    COMMON PREY:

    ♡ Frog
    ♡ Toad
    ♡ Lizard
    ♡ Rat
    ♡ Snipe
    ♡ Pigeon (uncommon)
    ♡ Marsh Rabbit (rare)


  • UNIQUE BATTLE SKILLS:
    In battle, ShadowClan cats use shadows to their advantage.
    Night Ambush:
    1. Hide in the shadows of the night with your patrol and your enemy spotted.
    2. Make sure your scent isn't drifting toward the attackers.
    3. Wait for the leader of the patrol to give the Attack Tail Signal.
    4. Strike your enemy fast and hard; the enemy will be caught off-guard with a battle at night.
    5. Cut off all your enemy's escape routes, encircling them with your patrol.
    6. If they try to attack, battle again. If they do not, let them through with a warning.

    HUNTING TECHNIQUE:
    ShadowClan cats use the dark shadows of the territory and their excellent stealth skills to their advantage when hunting prey. Apprentices are trained from an early age to stalk through the marshy undergrowth, a skill used just as much in combat as it is in hunting.
  • THE WARRIOR CODE:
    This list will be updated as the Warrior Code rules are added through roleplay.

    1. Defend your clan, even with your life. You may have friendships with cats from other clans, but your loyalty must remain to your clan, as one day you may meet them in battle.
    2. Do not hunt or trespass on another clan's territory.
    3. Elders and kits must be fed before apprentices and warriors. Unless they have permission, apprentices may not eat until they have hunted to feed the elders.
    4. Prey is killed only to be eaten. Give thanks to StarClan for its life.
    5. A kit must be at least six moons old to become an apprentice.
    6. Newly appointed warriors will keep a silent vigil for one night after receiving their warrior name.


    SHADOWCLAN LAWS:
    This is a list of rules laid out by Chilledstar, separated from the Warrior Code. These are to be followed, and breaking said rules leaves cats at risk of IC consequences.

    ● Just for a first rule to be established, the grace period that Briarstar had within the formation of ShadowClan is long gone! Chilledstar will not allow rogues or kittypets of any kind to join! Loners may join, but only if there are below the warrior age range and have proven themselves worthy to be within ShadowClan's ranks. The one and ONLY exception to said rule are kittens. Kittens will always be allowed to join within the ranks without Chilledstar's approval. Everyone else must go through them first.

    ● Cross-Clan relations are seen as a no-go. Making light of the gathering, and making "friends" is not exactly something that Chilledstar cares for but this is not something that will earn punishments. Chilledstar is working towards further secluding ShadowClan but will not bite your head off for being friendly, as long as you remember where your loyalties lie first.

    ● That being said– clan abandonment can and will result in immediate exile. By sundown of the announced exile, the exiled must leave ShadowClan's territory or risk being chased and hunted. Chilledstar does not take kindly to those who leave and abandon their clans, and they will not accept any others who do so from other clans, without extremely good reason.

    ● Chilledstar requires mentors to train their apprentices to the best of their abilities. This means making them go upon the patrols they're assigned with them, fight and hunting, and more recently– night training. They do not care how fighting is handled, as long as the apprentice is not dead or so injured that it leads to them missing out on important training. Extreme injury or maiming of one's apprentice will result in extreme punishment.

    ● With the new addition of the code, six ( 6 ) moons is the age in which kittens will be apprenticed. Unless it is said that a parent wishes for their kit to wait, 6 moons is the given age. Orphaned kittens will immediately be apprenticed at 6 moons old.

    ● Apprentices are promoted to warriors at the age of 12 moons. Unless there is a specific reason for them to have been given a name younger, most will be made to pass an exam of their mentor's choosing, and made into a warrior. In rare cases, or in the event of failing said exam, apprentices can be held back but it is unlikely.

    ● Going forward, Chilledstar will be hard upon their clan. This is not to ruin or sour their moods, but to improve their luck as they believe StarClan has forgotten to give them. They expect everyone to pull their weight, and make the necessary steps to being the best that they can be.

    ● Chilledstar does not allow for cats, especially apprentices, to leave camp alone. The constant threats and deaths within the territory has caused them to be very strict on this. Cats seen by themselves without another party accompanying them will be met with punishment.

    And remember, this is all IC!! We are here to have fun and make this a very fun and realistic way of role-playing!


 
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