- Jan 1, 2023
- 539
- 172
- 43
Out on the territory, the birds did not sing. The mice did not squeak amidst the dry brush and the wind had stilled to a silent whistle. For they had all witnessed a tragedy and did not wish to speak of it.
A small tree branch had snapped onto the forest floor; beyond that, a path of blood trickled through the territory toward the Twolegplace. Along the crimson road, strands of silver and black and ginger stuck to the ground, clumped together as if locked in a forever tussle.
A certain spotted tabby's scent could clog the senses within the signs of a fight, even with a rogue’s stench nearby. But, it would lead to nowhere. Silversmoke was nowhere to be found.
That is up for characters to figure out! With some decent dice rolls, they can begin to create a story in their head of what might’ve happened to Silversmoke.
1-3: The wind picks up and 19-20 becomes inaccessible to your character and others whose rolls follow it.
4-6: Basic observation reveals there was a fight of some kind.
7-9: The mingling scents suggest that there were three combatants, though, who was who is still foggy at best. Was Silversmoke accosted by two rogues? Or did a SkyClanner try to help him?
10-12: The blood trails off to the Twolegplace… and to someplace else. At some point, the fighters broke from each other, but Silversmoke’s scent still goes cold at the scene.
13-15: The black and ginger fur… does not belong to a rogue. Further inspection reveals a faint Twolegplace smell to it, alongside a strangely artificial, flowery smell.
16-18: Within a lonely grove, a dead rogue can be found, having dragged themselves away from combat. Their throat has been torn open and injuries delivered by swift, strong paws are evident across their body.
19-20: A faint Twoleg smell can be detected, leading to and away from the scene. Within the mud, faint boot prints can be discovered. The tracks are uneven, as if weighed down by something.
1-3: The wind picks up and 19-20 becomes inaccessible to your character and others whose rolls follow it.
4-6: Basic observation reveals there was a fight of some kind.
7-9: The mingling scents suggest that there were three combatants, though, who was who is still foggy at best. Was Silversmoke accosted by two rogues? Or did a SkyClanner try to help him?
10-12: The blood trails off to the Twolegplace… and to someplace else. At some point, the fighters broke from each other, but Silversmoke’s scent still goes cold at the scene.
13-15: The black and ginger fur… does not belong to a rogue. Further inspection reveals a faint Twolegplace smell to it, alongside a strangely artificial, flowery smell.
16-18: Within a lonely grove, a dead rogue can be found, having dragged themselves away from combat. Their throat has been torn open and injuries delivered by swift, strong paws are evident across their body.
19-20: A faint Twoleg smell can be detected, leading to and away from the scene. Within the mud, faint boot prints can be discovered. The tracks are uneven, as if weighed down by something.