- Jul 30, 2022
- 285
- 64
- 28
SCORPION STING,
I DON'T WANNA BLEED
I DON'T WANNA BLEED
ternstar & 27 moons & female & she/her & leader of shadowclan

★★★★★★★★★
Carrionplace offers pitifully little sustenance- none of it any more appetizing or safe then the rest of their wretched prey. But this... pwrhaps this can be a solution. She brings only a small patrol of warriors, uninterested in bringing along the weight of inexperienced paws, and sets out as dusk nears. It is perhaps risky to move while light still touches the forest, but night hunting can only offer so much. The cats are not the only ones to return to their nests at night, and they need every scrap they can get.
" Spread out... see ehat we can find. With any luck thunderclans prey will not be so cursed. " she says, voice scarcely more then a breath. Stealth is dhadowclans greatest trait after all - she will not be the one to lead all eyes and ears to them.
And uet - jaws part, and she can find nothing. Stale scent trails mingle with thunderclan musk, and nose wrinkles. She had never been a great tracker, and unfortunately her senses fail her tonight. She can only hope her clanmates are more lucky.
─ actions & " speech " & 'thoughts / qoutes'
-
( TELL ME THAT I'M NOT LOST ) -
. ݁₊ ⊹ Ternstar is a massive blue-silver tabby she-cat with an all white head and striking vibrant blue eyes. She is far from the kindest of cats, often cold and aloof - with a notable soft-spot for kits, and a rather dark streak for mischief. She is parent to Rainbowpaw, Cornflowerpaw, and Ivorypaw. She is gifted in battle, and still maintains all nine of her star-given lives.
Shadowclan Patrol
@Swansong @jitterbug @Halfsun — apprentices are notably absent
Thunderclan Patrol
@ROARINGSUN @Flurryjump @Dayfern @nightbird
Shadowclan will be rolling for success using 1d20. Battles can be worked out independently, and do not need to use dice unless it's user preference.
Rolls are skewed as follows:
1-7 — fails to locate prey
8-10 — finds prey but misses their catch
11-13 — finds and catches prey, but loses it in the skirmish
14-20 — successfully finds, catches, and keeps prey
Rolls are skewed as follows:
1-7 — fails to locate prey
8-10 — finds prey but misses their catch
11-13 — finds and catches prey, but loses it in the skirmish
14-20 — successfully finds, catches, and keeps prey